![]() This mode is available when the Sky Light's mobility is set to Stationary and Dynamic and when Real Time Capture is enabled from the Sky Light component Details panel. Both are accessible via the Details panel, and Recapture can also be called via Blueprint in-game. The Sky Light will only capture the scene under certain circumstances:įor Static Sky Lights, updates automatically happen when building lighting.įor Stationary or Movable Sky Lights, updates happen once on load and only updates further when Recapture is called unless the Real Time Capture feature is enabled. You can also manually specify a cubemap to use. That means the sky's appearance and its lighting/reflections will match, even if your sky isĬoming from atmosphere, or layered clouds on top of a skybox, or distant mountains. The Sky Light captures the distant parts of your level and applies that to the scene as a light. Precomputed (Static or Stationary) Sky Light
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